<?xml version="1.0" encoding="UTF-8" ?>

<PropertyList>	
	
<path>lsgs-twr.ac</path>


<effect>
  <inherits-from>Effects/model-transparent</inherits-from>
  <condition>
    <property>sim/rendering/rembrandt/enabled</property>
  </condition>
  <object-name>vb</object-name>
  <object-name>vh</object-name>
  
</effect>


<!--  Rembrandt Light  -->
<animation>
<type>light</type>
<light-type>spot</light-type>
<name>LightSource</name>
<object-name>lightvolume</object-name>
<position>
     	<x> 0.000</x>
      	<y> 0.000</y>
      	<z>16.000</z>
</position>
<direction>
      <x>0</x>
      <y>0</y>
      <z>-1</z>
</direction>
<ambient>
      <r>0.25</r>
      <g>0.25</g>
      <b>0.25</b>
      <a>1.0</a>
</ambient>
<diffuse>
      <r>0.5</r>
      <g>0.404</g>
      <b>0.2</b>
      <a>1.0</a>
</diffuse>
<specular>
      <r>0.5</r>
      <g>0.5</g>
      <b>0.5</b>
      <a>1.0</a>
</specular>
<dim-factor>
<property>/sim/time/sun-angle-rad</property>
<interpolation>
        <entry><ind>0</ind><dep>0</dep></entry>
        <entry><ind>1.49</ind><dep>0</dep></entry>
        <entry><ind>1.52</ind><dep>1</dep></entry>
        <entry><ind>3.14</ind><dep>1</dep></entry>
</interpolation>
</dim-factor>
<attenuation>
      <c>1.0</c>
      <l>0.00002</l>
      <q>0.000000000146</q>
</attenuation>
<exponent>3.0</exponent>
<cutoff>75</cutoff>
<near-m>3.5</near-m>
<far-m>225</far-m>
</animation>
<animation>
<type>select</type>
<object-name>lightvolume</object-name>
<condition>
      <and>
        <greater-than>
          <property>/sim/time/sun-angle-rad</property>
          <value>1.48</value>
        </greater-than>
        <property>/sim/rendering/rembrandt/enabled</property>
        <greater-than>
          <property>/sim/rendering/shaders/lights</property>
          <value>0.0</value>
        </greater-than>
      </and>
</condition>
</animation>

<!--  night floodlight  -->
<animation>
<type>material</type>
	<object-name>floodlight</object-name>
7        
<condition>		
<greater-than>		
	<property>/sim/time/sun-angle-rad</property>
	<value>1.49</value>
</greater-than>
</condition>
<emission>	
	<red>0.7</red>	
	<green>0.7</green>	
	<blue>0.7</blue>
<animation>
<type>material</type>
	<object-name>floodlight</object-name>        
<condition>		
<greater-than>		
	<property>/sim/time/sun-angle-rad</property>
	<value>1.57</value>
</greater-than>
</condition>
<emission>	
	<red>1</red>	
	<green>1</green>	
	<blue>1</blue>
</emission>
</animation>
</emission>
</animation>

<!--  night light area  -->
<animation>
<type>material</type>
	<object-name>lightarea</object-name>       
<transparency>
	<alpha-prop>environment/visibility-m</alpha-prop>
	<factor>1</factor>
	<offset>0</offset>
</transparency>
	<threshold>0.001</threshold>
</animation>
<animation>
<type>select</type>
	<object-name>lightarea</object-name>        
<condition>		
<greater-than>		
	<property>/sim/time/sun-angle-rad</property>
	<value>1.49</value>
</greater-than>
</condition>
</animation>
<animation>
<type>select</type>
        <object-name>lightarea</object-name>        
<condition>
      <not>
        <property>/sim/rendering/rembrandt/enabled</property>
      </not>
</condition>
</animation>

<!--  night emission  -->
<animation>
<type>material</type>
	<object-name>rambarde</object-name>
        <object-name>coupole</object-name>
        <object-name>pied</object-name>
        <object-name>bat1</object-name>
<condition>		
<greater-than>		
	<property>/sim/time/sun-angle-rad</property>
	<value>1.57</value>
</greater-than>
</condition>
<emission>	
	<red>0.08</red>	
	<green>0.05</green>	
	<blue>0.05</blue>
</emission>
</animation>
<!--  night emission vitres -->
<animation>
<type>material</type>
	<object-name>vb</object-name>
        <object-name>vh</object-name>        
<condition>		
<greater-than>		
	<property>/sim/time/sun-angle-rad</property>
	<value>1.57</value>
</greater-than>
</condition>
<emission>	
	<red>0.2</red>	
	<green>0.2</green>	
	<blue>1</blue>
</emission>
</animation>
<!--  night emission interieur -->
<animation>
<type>material</type>
	<object-name>coupole-int</object-name>        
<condition>		
<greater-than>		
	<property>/sim/time/sun-angle-rad</property>
	<value>1.57</value>
</greater-than>
</condition>
<emission>	
	<red>0.3</red>	
	<green>0.3</green>	
	<blue>0.3</blue>
</emission>
</animation>

<!--  night redlight  -->
<animation>
<type>material</type>
	<object-name>red-pos-lamp</object-name>
<condition>		
<greater-than>		
	<property>/sim/time/sun-angle-rad</property>
	<value>1.57</value>
</greater-than>
</condition>
<emission>	
	<red>1.0</red>	
	<green>1.0</green>	
	<blue>1.0</blue>
</emission>
</animation>	
	
<!-- Texture illuminate for window lights -->
<animation>
  <name>window_light</name>
  <object-name>f3</object-name>
  
</animation>
	
<animation>
 <type>select</type> 
 <object-name>window_light</object-name>
 <condition>		
   <greater-than>		
     <property>/sim/time/sun-angle-rad</property>
     <value>1.57</value>
   </greater-than>
 </condition>
</animation>
	
<animation>
  <type>material</type> 
  <object-name>f3</object-name>
  <object-name>f2</object-name>
  <condition>		
    <greater-than>		
      <property>/sim/time/sun-angle-rad</property>
      <value>1.57</value>
    </greater-than>
  </condition>
  <emission>	
    <red>0.6</red>	
    <green>0.6</green>	
    <blue>0.8</blue>
  </emission>
</animation>

</PropertyList>

