<?xml version="1.0" encoding="UTF-8" ?>

<PropertyList>

<path>ENBR_Tower.ac</path>

<model>
  <path>Models/Effects/RedLight10000.xml</path>
  <offsets>
    <x-m>0.028</x-m>
    <y-m>-0.474</y-m>
    <z-m>33.111</z-m>
  </offsets>
</model>


<effect>
  <inherits-from>Effects/model-combined-deferred</inherits-from>
	<parameters>
		<lightmap-enabled type="int">1</lightmap-enabled>
		<texture n="3">
			<image>ENBR_Tower_6.png</image>
			<wrap-s>repeat</wrap-s>
		</texture>
		<lightmap-factor type="float" n="0">
			<use>/scenery/ENBR/Night</use>
		</lightmap-factor>
	</parameters>
		<object-name>windows</object-name>
</effect>

<animation>
 <type>material</type> 
 <object-name>rest</object-name>
 <object-name>railing_t_i</object-name>
 <object-name>railing_t_o</object-name>
 <object-name>railing_l_i</object-name>
 <object-name>railing_l_o</object-name>
 <object-name>glass_o</object-name>
 <object-name>glass_i</object-name>
<condition>
  <and>
    <not>	
      <property>sim/rendering/rembrandt/enabled</property>
    </not>	
    <property>scenery/ENBR/Night</property>
    <value>1</value>
  </and>
</condition>
 <emission>	
  <red>0.314</red>	
  <green>0.314</green>	
  <blue>0.314</blue>
 <factor>0.1</factor>
 </emission>
</animation>


</PropertyList>
