<PropertyList>
	<path>EDAU_HANGAR1.ac</path>

<nasal>
	  <load>
   if (!contains(globals, "scenery")) globals["scenery"] = {};
   if (!contains(scenery, "EDAU")) scenery["EDAU"] = {};
   if (!contains(scenery.EDAU, "EDAU_HANGAR1")) scenery.EDAU["EDAU_HANGAR1"] = {};
   if (contains(scenery, "sharedDoor")) {
     scenery.EDAU.EDAU_HANGAR1[0] =
       { door :
       [scenery.sharedDoor.new("/scenery/EDAU/EDAU_HANGAR1[0]/door[0]", 20),
	 ]
       };
   } else {
     scenery.EDAU.EDAU_HANGAR1[0] =
       { door :
       [aircraft.door.new("/scenery/EDAU/EDAU_HANGAR1[0]/door[0]", 20),
         ]
       };
   }
  </load>
  <unload>
   if (contains(scenery, "sharedDoor")) {
     scenery.EDAU.EDAU_HANGAR1[0].door[0].destroy();
   }
  </unload>
</nasal>
<animation>
  	<type>alpha-test</type>
  	<alpha-factor>0.01</alpha-factor>
</animation>
<animation>
 <type>pick</type>
 	<object-name>EDAU_HANGAR1d1</object-name>
 	<object-name>EDAU_HANGAR1d2</object-name>
 	<object-name>EDAU_HANGAR1d3</object-name>
 	<object-name>EDAU_HANGAR1d4</object-name>
 	<visible>true</visible>
 <action>
  	<name>click</name>
  	<button>0</button>
  	<repeatable>false</repeatable>
  <binding>
   	<command>nasal</command>
   	<script>scenery.EDAU.EDAU_HANGAR1[0].door[0].toggle();</script>
  </binding>
 </action>
</animation>

<animation>
<type>translate</type>
<object-name>EDAU_HANGAR1d1</object-name>
<property>/scenery/EDAU/EDAU_HANGAR1[0]/door[0]/position-norm</property>
<factor>1</factor>
<interpolation>
<entry><ind>0.0</ind><dep>0.00</dep></entry>
<entry><ind>0.4</ind><dep>0.00</dep></entry>
<entry><ind>1.0</ind><dep>4.30</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>EDAU_HANGAR1d2</object-name>
<property>/scenery/EDAU/EDAU_HANGAR1[0]/door[0]/position-norm</property>
<factor>1</factor>
<interpolation>
<entry><ind>0.0</ind><dep>0.00</dep></entry>
<entry><ind>0.4</ind><dep>0.00</dep></entry>
<entry><ind>1.0</ind><dep>8.60</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>EDAU_HANGAR1d3</object-name>
<property>/scenery/EDAU/EDAU_HANGAR1[0]/door[0]/position-norm</property>
<factor>1</factor>
<interpolation>
<entry><ind>0.0</ind><dep>0.00</dep></entry>
<entry><ind>0.6</ind><dep>8.60</dep></entry>
<entry><ind>1.0</ind><dep>8.60</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>EDAU_HANGAR1d4</object-name>
<property>/scenery/EDAU/EDAU_HANGAR1[0]/door[0]/position-norm</property>
<factor>1</factor>
<interpolation>
<entry><ind>0.0</ind><dep>0.00</dep></entry>
<entry><ind>0.6</ind><dep>4.30</dep></entry>
<entry><ind>1.0</ind><dep>4.30</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>

<model>
	<path>Models/Effects/pos_lamp_red_light_2st.xml</path>
	<offsets>
		<x-m>  0.00 </x-m>
		<y-m> 31.17 </y-m>
		<z-m>  7.00 </z-m>
		<pitch-deg> 0.00 </pitch-deg>
		<heading-deg> 0.00 </heading-deg>
	</offsets>
</model>
<model>
	<path>Models/Effects/pos_lamp_red_light_2st.xml</path>
	<offsets>
		<x-m>  0.00 </x-m>
		<y-m>-31.15 </y-m>
		<z-m>  7.00 </z-m>
		<pitch-deg> 0.00 </pitch-deg>
		<heading-deg> 0.00 </heading-deg>
	</offsets>
</model>

<effect>
 <inherits-from>Effects/model-transparent</inherits-from>
 <condition><property>sim/rendering/rembrandt/enabled</property></condition>
 <object-name>EDAU_HANGAR12</object-name>
</effect>

<animation>
<type>material</type>
   <object-name>EDAU_HANGAR11</object-name>
  	<object-name>EDAU_HANGAR12</object-name>
 	<object-name>EDAU_HANGAR1d1</object-name>
 	<object-name>EDAU_HANGAR1d2</object-name>
 	<object-name>EDAU_HANGAR1d3</object-name>
 	<object-name>EDAU_HANGAR1d4</object-name>
	<object-name>blah</object-name>
<condition>		
<greater-than>		
	<property>/sim/time/sun-angle-rad</property>
	<value>1.57</value>
</greater-than>
</condition>
<emission>	
	<red>0.1</red>	
	<green>0.1</green>	
	<blue>0.1</blue>
</emission>
</animation>

<animation>
 	<object-name>EDAU_HANGAR11</object-name>
 	<object-name>EDAU_HANGAR12</object-name>
 	<object-name>EDAU_HANGAR1d1</object-name>
 	<object-name>EDAU_HANGAR1d2</object-name>
 	<object-name>EDAU_HANGAR1d3</object-name>
 	<object-name>EDAU_HANGAR1d4</object-name>
 	<object-name>blah</object-name>
<enable-hot type="bool">false</enable-hot>
</animation>

</PropertyList>