<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<path>enlk.ac</path>
 <nasal>
  <load>
   if (!contains(globals, "scenery")) globals["scenery"] = {};
   if (!contains(scenery, "ENLK")) scenery["ENLK"] = {};
   if (!contains(scenery.ENLK, "fence")) scenery.ENLK["fence"] = {};
   if (contains(scenery, "sharedDoor")) {
     scenery.ENLK.fence[0] =
       { door :
         [scenery.sharedDoor.new("/scenery/ENLK/fence[0]/door[0]", 10),
         ]
       };
   } else {
     scenery.ENLK.fence[0] =
       { door :
         [aircraft.door.new("/scenery/ENLK/fence[0]/door[0]", 10),
         ]
       };
   }
  </load>
  <unload>
   if (contains(scenery, "sharedDoor")) {
     scenery.ENLK.fence0].door[0].destroy();
   }
  </unload>
 </nasal>
<animation>
 <type>material</type> 
 <object-name>windows</object-name>
 <object-name>building2windows</object-name>
 <object-name>towerwindows</object-name>
 <condition>		
  <greater-than>		
   <property>/sim/time/sun-angle-rad</property>
   <value>1.57</value>
  </greater-than>
 </condition>
 <emission>	
  <red>1</red>	
  <green>1</green>	
  <blue>1</blue>
 </emission>
 <texture>enlk_2.png</texture>
</animation>

<animation>
 <type>material</type> 
 <object-name>windows</object-name>
 <object-name>building2windows</object-name>
 <object-name>towerwindows</object-name>
 <condition>		
  <less-than-equals>		
   <property>/sim/time/sun-angle-rad</property>
   <value>1.57</value>
  </less-than-equals>
 </condition>
 <emission>	
  <red>1</red>	
  <green>1</green>	
  <blue>1</blue>
 </emission>
 <texture>enlk.png</texture>
</animation>
<animation>
 <type>pick</type>
 <object-name>fence</object-name>
 <object-name>fencetrans</object-name>
 <visible>true</visible>
 <action>
  <name>click</name>
  <button>0</button>
  <repeatable>false</repeatable>
  <binding>
   <command>nasal</command>
   <script>scenery.ENLK.fence[0].door[0].toggle();</script>
  </binding>
 </action>
</animation>
<animation>
 <type>translate</type>
 <object-name>fence</object-name>
 <object-name>fencetrans</object-name>
 <property>/scenery/ENLK/fence[0]/door[0]/position-norm</property>
 <factor>10</factor>
 <axis>
  <x>0</x>
  <y>-1</y>
  <z>0</z>
 </axis>
</animation>
</PropertyList>

