<PropertyList>
	<path>/home/jon/ModelDump/tmp/eggboroughchimney.ac</path>

	<LightsXparams>
		<light-near>0.4</light-near>
		<light-med>0.8</light-med>
		<light-far>10</light-far>
	</LightsXparams>

	<animation>
		<name>LightsXGroup</name>
		<object-name>LightsX00</object-name>
		<object-name>LightsX01</object-name>
		<object-name>LightsX02</object-name>
		<object-name>LightsX03</object-name>
		<object-name>LightsX04</object-name>
		<object-name>LightsX05</object-name>
		<object-name>LightsX06</object-name>
		<object-name>LightsX07</object-name>
		<object-name>LightsX08</object-name>
		<object-name>LightsX09</object-name>
		<object-name>LightsX10</object-name>
		<object-name>LightsX11</object-name>
		<object-name>LightsX12</object-name>
		<object-name>LightsX13</object-name>
		<object-name>LightsX14</object-name>
		<object-name>LightsX15</object-name>
		<object-name>LightsX16</object-name>
		<object-name>LightsX17</object-name>
		<object-name>LightsX18</object-name>
		<object-name>LightsX19</object-name>
		<object-name>LightsX20</object-name>
		<object-name>LightsX21</object-name>
		<object-name>LightsX22</object-name>
		<object-name>LightsX23</object-name>
	</animation>

	<animation>
		<type>select</type>
		<name>LightsXGroupNight</name>
		<object-name>LightsXGroup</object-name>
		<condition>
			<greater-than>
				<property>/sim/time/sun-angle-rad</property>
				<value>1.57</value>
			</greater-than>
		</condition>
	</animation>

	<animation>
		<type>alpha-test</type>
		<object-name>LightsXGroup</object-name>
		<alpha-factor>0.001</alpha-factor>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX00</object-name>
		<offset-m>56.402571</offset-m>
		<axis>
			<x>-8.838835</x>
			<y>-8.838834</y>
			<z>55</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX01</object-name>
		<offset-m>56.402571</offset-m>
		<axis>
			<x>-12.074073</x>
			<y>3.23524</y>
			<z>55</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX02</object-name>
		<offset-m>56.402571</offset-m>
		<axis>
			<x>-3.235237</x>
			<y>12.074074</y>
			<z>55</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX03</object-name>
		<offset-m>56.402571</offset-m>
		<axis>
			<x>8.838836</x>
			<y>8.838834</y>
			<z>55</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX04</object-name>
		<offset-m>56.402571</offset-m>
		<axis>
			<x>12.074072</x>
			<y>-3.235242</y>
			<z>55</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX05</object-name>
		<offset-m>56.402571</offset-m>
		<axis>
			<x>3.235235</x>
			<y>-12.074073</y>
			<z>55</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX06</object-name>
		<offset-m>95.818839</offset-m>
		<axis>
			<x>3.235235</x>
			<y>-12.074073</y>
			<z>95</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX07</object-name>
		<offset-m>95.81884</offset-m>
		<axis>
			<x>12.074072</x>
			<y>-3.235242</y>
			<z>95</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX08</object-name>
		<offset-m>95.818839</offset-m>
		<axis>
			<x>8.838836</x>
			<y>8.838834</y>
			<z>95</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX09</object-name>
		<offset-m>95.81884</offset-m>
		<axis>
			<x>-3.235237</x>
			<y>12.074074</y>
			<z>95</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX10</object-name>
		<offset-m>95.81884</offset-m>
		<axis>
			<x>-12.074073</x>
			<y>3.23524</y>
			<z>95</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX11</object-name>
		<offset-m>95.818839</offset-m>
		<axis>
			<x>-8.838835</x>
			<y>-8.838834</y>
			<z>95</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX12</object-name>
		<offset-m>135.577469</offset-m>
		<axis>
			<x>-8.838835</x>
			<y>-8.838834</y>
			<z>135</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX13</object-name>
		<offset-m>135.577469</offset-m>
		<axis>
			<x>-12.074073</x>
			<y>3.23524</y>
			<z>135</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX14</object-name>
		<offset-m>135.577469</offset-m>
		<axis>
			<x>-3.235237</x>
			<y>12.074074</y>
			<z>135</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX15</object-name>
		<offset-m>135.577469</offset-m>
		<axis>
			<x>8.838836</x>
			<y>8.838834</y>
			<z>135</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX16</object-name>
		<offset-m>135.577469</offset-m>
		<axis>
			<x>12.074072</x>
			<y>-3.235242</y>
			<z>135</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX17</object-name>
		<offset-m>135.577469</offset-m>
		<axis>
			<x>3.235235</x>
			<y>-12.074073</y>
			<z>135</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX18</object-name>
		<offset-m>175.445861</offset-m>
		<axis>
			<x>3.235235</x>
			<y>-12.074073</y>
			<z>175</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX19</object-name>
		<offset-m>175.445861</offset-m>
		<axis>
			<x>12.074072</x>
			<y>-3.235242</y>
			<z>175</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX20</object-name>
		<offset-m>175.445861</offset-m>
		<axis>
			<x>8.838836</x>
			<y>8.838834</y>
			<z>175</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX21</object-name>
		<offset-m>175.445861</offset-m>
		<axis>
			<x>-3.235237</x>
			<y>12.074074</y>
			<z>175</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX22</object-name>
		<offset-m>175.445861</offset-m>
		<axis>
			<x>-12.074073</x>
			<y>3.23524</y>
			<z>175</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>LightsX23</object-name>
		<offset-m>175.445861</offset-m>
		<axis>
			<x>-8.838835</x>
			<y>-8.838834</y>
			<z>175</z>
		</axis>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX00</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX01</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX02</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX03</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX04</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX05</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX06</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX07</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX08</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX09</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX10</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX11</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX12</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX13</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX14</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX15</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX16</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX17</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX18</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX19</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX20</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX21</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX22</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>LightsX23</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX00</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX01</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX02</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX03</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX04</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX05</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX06</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX07</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX08</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX09</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX10</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX11</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX12</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX13</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX14</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX15</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX16</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX17</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX18</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX19</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX20</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX21</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX22</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX23</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

<particlesystem>
  <name>smoke</name>
  
  <texture>smoke.rgb</texture>
  <emissive>false</emissive>
  <lighting>false</lighting>
       
  <offsets>
    <x-m>5</x-m>
    <y-m>5</y-m>
    <z-m>195</z-m>
  </offsets>
           
  <attach>local</attach>
           
  <placer>
    <type>point</type>
  </placer>
           
  <shooter>
    <speed>
    	<value>5</value>
	<spread>3</spread>
    </speed>
  </shooter>
       
  <counter>
    <pps>
      <value>5</value>
      <spread>4</spread>
    </pps>
  </counter>
           
  <align>billboard</align>
           
  <particle>

  <startcolor>
    <red><value>0.5</value></red>
    <green><value>0.5</value></green>
    <blue><value>0.5</value></blue>
    <alpha><value>1</value></alpha>
  </startcolor>

  <endcolor>
    <red><value>0.2</value></red>
    <green><value>0.2</value></green>
    <blue><value>0.2</value></blue>
    <alpha><value>0.2</value></alpha>
  </endcolor>
    
  <startsize>
    <value>10</value>
  </startsize>
       
  <endsize>
    <value>20</value>
  </endsize>
               
  <lifetime>
    <value>30</value>
  </lifetime>
             
  <mass-kg>20</mass-kg>
  <radius-m>10</radius-m>
  </particle>
           
  <program>
    <fluid>air</fluid>
    <gravity>enabled</gravity>
    <wind>enabled</wind>
  </program>
           
</particlesystem>

<particlesystem>
  <name>smoke2</name>
  
  <texture>smoke.rgb</texture>
  <emissive>false</emissive>
  <lighting>false</lighting>
       
  <offsets>
    <x-m>5</x-m>
    <y-m>-5</y-m>
    <z-m>195</z-m>
  </offsets>
           
  <attach>local</attach>
           
  <placer>
    <type>point</type>
  </placer>
           
  <shooter>
    <speed>
    	<value>5</value>
	<spread>3</spread>
    </speed>
  </shooter>
       
  <counter>
    <pps>
      <value>5</value>
      <spread>4</spread>
    </pps>
  </counter>
           
  <align>billboard</align>
           
  <particle>

  <startcolor>
    <red><value>0.5</value></red>
    <green><value>0.5</value></green>
    <blue><value>0.5</value></blue>
    <alpha><value>1</value></alpha>
  </startcolor>

  <endcolor>
    <red><value>0.2</value></red>
    <green><value>0.2</value></green>
    <blue><value>0.2</value></blue>
    <alpha><value>0.2</value></alpha>
  </endcolor>
    
  <startsize>
    <value>10</value>
  </startsize>
       
  <endsize>
    <value>20</value>
  </endsize>
               
  <lifetime>
    <value>30</value>
  </lifetime>
             
  <mass-kg>20</mass-kg>
  <radius-m>10</radius-m>
  </particle>
           
  <program>
    <fluid>air</fluid>
    <gravity>enabled</gravity>
    <wind>enabled</wind>
  </program>
           
</particlesystem>

<particlesystem>
  <name>smoke3</name>
  
  <texture>smoke.rgb</texture>
  <emissive>false</emissive>
  <lighting>false</lighting>
       
  <offsets>
    <x-m>-5</x-m>
    <y-m>5</y-m>
    <z-m>195</z-m>
  </offsets>
           
  <attach>local</attach>
           
  <placer>
    <type>point</type>
  </placer>
           
  <shooter>
    <speed>
    	<value>5</value>
	<spread>3</spread>
    </speed>
  </shooter>
       
  <counter>
    <pps>
      <value>5</value>
      <spread>4</spread>
    </pps>
  </counter>
           
  <align>billboard</align>
           
  <particle>

  <startcolor>
    <red><value>0.5</value></red>
    <green><value>0.5</value></green>
    <blue><value>0.5</value></blue>
    <alpha><value>1</value></alpha>
  </startcolor>

  <endcolor>
    <red><value>0.2</value></red>
    <green><value>0.2</value></green>
    <blue><value>0.2</value></blue>
    <alpha><value>0.2</value></alpha>
  </endcolor>
    
  <startsize>
    <value>10</value>
  </startsize>
       
  <endsize>
    <value>20</value>
  </endsize>
               
  <lifetime>
    <value>30</value>
  </lifetime>
             
  <mass-kg>20</mass-kg>
  <radius-m>10</radius-m>
  </particle>
           
  <program>
    <fluid>air</fluid>
    <gravity>enabled</gravity>
    <wind>enabled</wind>
  </program>
           
</particlesystem>

<particlesystem>
  <name>smoke4</name>
  
  <texture>smoke.rgb</texture>
  <emissive>false</emissive>
  <lighting>false</lighting>
       
  <offsets>
    <x-m>-5</x-m>
    <y-m>-5</y-m>
    <z-m>195</z-m>
  </offsets>
           
  <attach>local</attach>
           
  <placer>
    <type>point</type>
  </placer>
           
  <shooter>
    <speed>
    	<value>5</value>
	<spread>3</spread>
    </speed>
  </shooter>
       
  <counter>
    <pps>
      <value>5</value>
      <spread>4</spread>
    </pps>
  </counter>
           
  <align>billboard</align>
           
  <particle>

  <startcolor>
    <red><value>0.5</value></red>
    <green><value>0.5</value></green>
    <blue><value>0.5</value></blue>
    <alpha><value>1</value></alpha>
  </startcolor>

  <endcolor>
    <red><value>0.2</value></red>
    <green><value>0.2</value></green>
    <blue><value>0.2</value></blue>
    <alpha><value>0.2</value></alpha>
  </endcolor>
    
  <startsize>
    <value>10</value>
  </startsize>
       
  <endsize>
    <value>20</value>
  </endsize>
               
  <lifetime>
    <value>30</value>
  </lifetime>
             
  <mass-kg>20</mass-kg>
  <radius-m>10</radius-m>
  </particle>
           
  <program>
    <fluid>air</fluid>
    <gravity>enabled</gravity>
    <wind>enabled</wind>
  </program>
           
</particlesystem>

</PropertyList>