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	<animation>
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		<object-name>LightsXGroup</object-name>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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		<axis>
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	<animation>
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	<animation>
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		<axis>
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	<animation>
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		<spherical type="bool">true</spherical>
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	<animation>
		<type>billboard</type>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
		<type>billboard</type>
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	<animation>
		<type>billboard</type>
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	<animation>
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				<dep alias="../../../../LightsXparams/light-far" />
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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	<animation>
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			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX18</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX19</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX20</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX21</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX22</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>LightsX23</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../LightsXparams/light-near" />
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../LightsXparams/light-med" />
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../LightsXparams/light-far" />
			</entry>
		</interpolation>
	</animation>

<particlesystem>
  <name>smoke</name>
  
  <texture>smoke.rgb</texture>
  <emissive>false</emissive>
  <lighting>false</lighting>
       
  <offsets>
    <x-m>0</x-m>
    <y-m>0</y-m>
    <z-m>198</z-m>
  </offsets>
           
  <attach>local</attach>
           
  <placer>
    <type>point</type>
  </placer>
           
  <shooter>
    <speed-mps>
    	<value>5</value>
	<spread>3</spread>
    </speed-mps>
  </shooter>
       
  <counter>
    <particles-per-sec>
      <value>5</value>
      <spread>3</spread>
    </particles-per-sec>
  </counter>
           
  <align>billboard</align>
           
  <particle>

  <start>
    <color>
      <red><value>0.5</value></red>
      <green><value>0.5</value></green>
      <blue><value>0.5</value></blue>
      <alpha><value>0.2</value></alpha>
    </color>
    <size>
      <value>8</value>
    </size>
  </start>

  <end>
    <color>
      <red><value>0.5</value></red>
      <green><value>0.5</value></green>
      <blue><value>0.5</value></blue>
      <alpha><value>0.0</value></alpha>
    </color>
    <size>
      <value>20</value>
    </size>
  </end>
    
  <life-sec>
    <value>20</value>
  </life-sec>

  <mass-kg>310</mass-kg>
  <radius-m>10</radius-m>
  </particle>
           
  <program>
    <fluid>air</fluid>
    <gravity>true</gravity>
    <wind>true</wind>
  </program>
           
</particlesystem>

</PropertyList>