<PropertyList>

 <path>moffett_hangar1.ac</path>

 <nasal>
  <load>
   if (!contains(globals, "scenery")) globals["scenery"] = {};
   if (!contains(scenery, "KNUQ")) scenery["KNUQ"] = {};
   if (!contains(scenery.KNUQ, "hangar")) scenery.KNUQ["hangar"] = {};
   if (contains(scenery, "sharedDoor")) {
     scenery.KNUQ.hangar[0] =
       { door :
         [scenery.sharedDoor.new("/scenery/KNUQ/hangar[0]/door[0]", 5*60),
          scenery.sharedDoor.new("/scenery/KNUQ/hangar[0]/door[1]", 5*60)
         ]
       };
   } else {
     scenery.KNUQ.hangar[0] =
       { door :
         [aircraft.door.new("/scenery/KNUQ/hangar[0]/door[0]", 5*60),
          aircraft.door.new("/scenery/KNUQ/hangar[0]/door[1]", 5*60)
         ]
       };
   }
  </load>
  <unload>
   if (contains(scenery, "sharedDoor")) {
     scenery.KNUQ.hangar[0].door[0].destroy();
     scenery.KNUQ.hangar[0].door[1].destroy();
   }
  </unload>
 </nasal>

 <animation>
  <type>rotate</type>
  <object-name>Door_1A</object-name>
  <property>/scenery/KNUQ/hangar[0]/door[0]/position-norm</property>
  <factor>-40</factor>
  <center>
   <x-m>  115.0 </x-m>
   <y-m>   43.6 </y-m>
   <z-m>    0.0 </z-m>
  </center>
  <axis>
   <x>0</x>
   <y>0</y>
   <z>1</z>
  </axis>
 </animation>
 <animation>
  <type>rotate</type>
  <object-name>Door_1B</object-name>
  <property>/scenery/KNUQ/hangar[0]/door[0]/position-norm</property>
  <factor>40</factor>
  <center>
   <x-m>  115.0 </x-m>
   <y-m>   43.6 </y-m>
   <z-m>    0.0 </z-m>
  </center>
  <axis>
   <x>0</x>
   <y>0</y>
   <z>1</z>
  </axis>
 </animation>

 <animation>
  <type>rotate</type>
  <object-name>Door_2A</object-name>
  <property>/scenery/KNUQ/hangar[0]/door[1]/position-norm</property>
  <factor>-40</factor>
  <center>
   <x-m> -105.0 </x-m>
   <y-m>   43.6 </y-m>
   <z-m>    0.0 </z-m>
  </center>
  <axis>
   <x>0</x>
   <y>0</y>
   <z>1</z>
  </axis>
 </animation>
 <animation>
  <type>rotate</type>
  <object-name>Door_2B</object-name>
  <property>/scenery/KNUQ/hangar[0]/door[1]/position-norm</property>
  <factor>40</factor>
  <center>
   <x-m> -105.0 </x-m>
   <y-m>   43.6 </y-m>
   <z-m>    0.0 </z-m>
  </center>
  <axis>
   <x>0</x>
   <y>0</y>
   <z>1</z>
  </axis>
 </animation>

 <animation>
  <type>pick</type>
  <object-name>Door_1A</object-name>
  <object-name>Door_1B</object-name>
  <visible>true</visible>
  <action>
   <name>click</name>
   <button>0</button>
   <repeatable>false</repeatable>
   <binding>
    <command>nasal</command>
    <script>scenery.KNUQ.hangar[0].door[0].toggle();</script>
   </binding>
  </action>
 </animation>
 <animation>
  <type>pick</type>
  <object-name>Door_2A</object-name>
  <object-name>Door_2B</object-name>
  <visible>true</visible>
  <action>
   <name>click</name>
   <button>0</button>
   <repeatable>false</repeatable>
   <binding>
    <command>nasal</command>
    <script>scenery.KNUQ.hangar[0].door[1].toggle();</script>
   </binding>
  </action>
 </animation>

 

 </PropertyList>